Showing posts with label B3. active experimentation. Show all posts
Showing posts with label B3. active experimentation. Show all posts

Thursday, September 6, 2007

Snake trials




The trials of the snake that I have tried, but do not think that it is good enough as it needs more detail to show it is a snake.

Tuesday, September 4, 2007

attach experiment notes


When I attached the extra parts to my main objects it ruined my video and would not work properly as you can see in the video

edit mesh technique.

Found out that if I boolean my object it ruins my whole video, so instead I use edit mesh and delete a few polygons and use the vertex tool to refine the shape which works better than all the other methods I've been trying.
Also attaching is helpful aswell as it makes some things easier, as it will effect all of the spheres but if you select one sphere you can also change it and not change the other ones.
Using a camera to show the corner, which can be moved in a different angles.

Sunday, September 2, 2007

snake experiment


Using spheres and the use of the capsule tool, I made a snake in which I booleaned out of the spheres to show the image inbetween the normal spheres that have transformed from it. Also using edit poly to make it the shape I want and making the curves in the snake.

Saturday, September 1, 2007

overall experimentation notes

In this experiment, I found out the best way to morph the spheres was to not only use edit mesh or just boolean but to use both for a better more detailed way to make it, to use boolean for the main parts of the shape for the reification and edit mesh to change parts that would seem next to impossible with the small tiny details. The background I felt necessary to elaborate and show how the two juxtapositions merge from one image. Using edit mesh instead of edit poly as edit mesh allows me to morph my object which is very useful as my concept is mainly to do with morphing and trasforming through invariance and reification.

background merged



These are the pictures of the images merged within the concept I want to portray, where I think the one with mountains, sky and land look the best.

backgroud material/texture




to make it more interesting, I decided on a background material in which these two main images would look best in, the first being the sky with clouds, maybe as it falls the background would change, or a desert with the golden sunset in the background, which would have been the perfect conditions for the snake byt not for the paraglider, or a background that had clear blue skies and some mountains and try earth where a snake could inhabit, which I found much easier to merge the both within one image. Using the same texture as the material to make it look not only more interesting but more united within it yet seeing images within it. Not making the texture the expact same as the background changing the glossiness and the brightness of the lights that are put upon the spheres.

Boolean


As I did not feel the edit mesh tool did not quite give the result I wanted for the reification of my image, I tried to use boolean, which worked out quite well, but think the best would be to use the boolean tool and edit mesh to refine the small parts that boolean can quite reach and making it abit more realistic.

edit poly notes.


As I tried to use edit poly for changing the shape of the sphere to let it seem as though it was a perfect circle but when rotated you realise that it is not a perfect sphere from other angles. Using auto key to make a video as I intend to do, I also found that as I used autokey to make other shapes at a different time on the timeline, edit poly would change the shape all throughout the whole timeline and not just in that instance. I soon found out, however, that it was due to the fact of using edit poly instead of edit mesh. As you may or may not see, I actually place the spheres at different scales or sizes to see that it is the same size but from a different angle some are brought forward to seem as though it is bigger.