My storyboard final video
Wednesday, October 31, 2007
Thursday, October 18, 2007
Haunted treasure hunt- haunted, ghostly, chilling, eerie
ghostly haunted space
I made the walls of this video, all sorts of different levels of translucency and made the spirit-like forms not to have such a literal form and gave each of them similar but different colours. Making it in a higher quality.
Final 2
This has different colour change as my idea was that it would only happen as a specific time and so shows from changing from a different colour and 100% opacity and decreases and seems more ghost-like
Wednesday, October 17, 2007
Water render 2 techniquies
water render 1
In this video was not quite right, although the water texture made it more interesting, the moving spirit-like forms did not move as fluidly as I would have liked
techniques
Tuesday, October 16, 2007
Snow render
In this video, I tried to make it as the material being snow, did not give the effect I wanted especially though.
Interaction- ghostly
Sunday, October 14, 2007
Intimidating world- intimidating, threatening.
Altered haunted experiment
Using the same idea, but just altering the opacity of the ghostly walls and making the walls part with edit mesh rather that rotating the whole object so it looks more fluid and interesting
Wednesday, October 10, 2007
Haunted experiment 2-shows exit
This is the extension to the haunted experiment, where it shows how it would lead to the next world. As the curtain-like ghostly walls part it seems like the wind is blowing them apart but suddenly stops as though a ghost is holding them apart or something, as you go through, with the view point of the camera.
Experimentations
So, with my idea, of going from world to world, using a 3ds max animated video works, and makes it interesting as I can zoom out to make things interesting and make the objects odd shapes, unrealistic and the characteristics of the space I would like to portray
Haunted video experimentation
In this experiment, I tried to make the material haunted and ghost-like with the transparency and colour used. Making it wavy with the ghostly characterisstic as they are not solid.
Also wanting to experiment with zooming out of the image and making it interesting, as you expect it to be nothing but as time carries on, it shows more and gets more interesting.
Sunday, October 7, 2007
haunted idea 2
In this idea, I had an idea of shadows, and how they only come out at night, the scariest time of day. Where the shadows will be moving, seem as though you are being followed without no object there, giving a haunted feeling. As hand brushes against shadow, its a portal. peep through it and get curious whats inside, so goes inside portal to a world where there a spikey creatures that are running after you, but seeing a slightly hidden hole, peep inside and looks colourful and safe, hop inside and is more safe than the spikey creatures, as the hole seals itself as they get inside, where the treasure is.
Then the next portal is where the treasure stood, and as you look it is the place where they first came from, the room of shadows, and go through, but as you land, it is day again and all the ghostly and scary aspects are there no longer.
Entrance is a night begins to settle in, with shadows and ghost-like aspects. then exits and leads to a intimidating world where the creatures are spikey and the walls are rugged and about to fall, then exits that world and enters a hidden world with the treasure, which then returns to the beginning world, but where all shadows and haunted aspects are gone as daylight breaks.
Haunted idea.
Trying to base my idea still on the "haunted" of idea for the world, I tried to make the forms more about my idea, so as it moves and launches into another world, the forms would be based on the idea of the intimidating and the threatening, as dangerous was too broad.
Then it leads to a portal that you would have never assumed would be there.
At the beginning, it starts off with a story that there is fog, where no one can see, but a translucent mysterious fog is there, giving the idea of a whispy ghost-like feeling, as though you're being followed, then as you walk through the fog, you end up in a cave as the fog dissapates, with the cave like world a dark and gloomy space, intimidating with the spikes protruding out of the the cave walls and sharp icicles that seem to almost be on the verge of falling onto the ground, with the spikes unknown if they will strike or not. Finding the hidden treasure. At the end would be the end of the line but there is no way down and nowhere to go. But as they get closer they put put hand in space but it disappear, and finds out it is a portal, then the spikey walls begin to close in so jump through. ending up in the same mysterious fog as before, and exits as the fog disappears as mysteriously as it came about.
The entrance of the impossible world is where the mysterious fog comes, where there are people who are looking for a treasure, entering the intimidating threatening cave as they walk forward and a portal that joins back into the world full of ghostly fog.
The idea of the intimidating and threatening comes from assignment 2, where my idea was about the dangerous, and the idea of the hidden, is how the hidden world of the intimidating world is brought and taken away, as there are the two hidden portals from one place to the other. The hidden idea coming from my first idea of the hidden illusionary patterns of assignment one. As well as the treasure that is stowed away in the intimidating world.
The treasure being a colourful colour as the hidden is now found, where as the other parts are gloomy, dark coloured and dull colours.
Thursday, October 4, 2007
art galleries alive
rainforest idea
haunted house idea- haunted, eerie, ghostly
Tuesday, October 2, 2007
ideas
My other idea was of some people waterrafting, but the current gets too strong and they head for a waterfall, as they fall, someone falls out and finds themselves in a hidden cave hidden behind the curtain of a rainfall. As you walk further in you come to a lake, circular, in which a head pops out of the water as you find your friend emerging, glad to be alive. Their story was they fell down the waterfall, miraculously unharmed but as the waters were infested with sharks and had to swim as fast as she could, finding a underwater tunnel to swim through that the sharks could not fit, and kept on swimming to safety and ended up in the lake in which she emerged. The danger in that was the sharks as well as falling from a rainfall, the hidden aspect was of this hidden cave behind this waterfall that brought them both ro safelty.
Sunday, September 30, 2007
puzzle world? or puzzle making?? fictional, imaginary, illusionary
hole in ground- existing, daily life, functional, cartoonist
Thursday, September 27, 2007
3d world mixed with 2d-existing, daily life, fictional, cartoonist
Worlds within- fantasy
Wednesday, September 26, 2007
3 perspectives- fantasy, illusionary
Disney world- cartoonistic, fantasy, imaginary
http://familyfriendly.files.wordpress.com/2006/02/mickey%20and%20minnie%20mouse%20at%20orlando%20disney%20world.jpg and http://byrdseyeviewtravel.com/images/chip___dale2_iz8w.png
Labyrinth-existing
These images which I retrieved from https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkQ1wNpm-jiEHaofkhJCn8TaGbDhw1iVTIqumweGS6mm6FDHSbqv7H2SKXMVLAJOZWgJNqMyGjRdzrz-PZw_lkoK5MBL69Jl7lznJjh2SMSyBUts4y33GdxuW37oU9ryN_3SmWhhXOAaA/s1600-h/536966507_94f12f1e67_o.jpg and https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd151WETq5t1gADlGsELdsz5NEQxuYp2l4gAPMNN_65hhXlKVkJSVinS0Fquzmgq_rB5mJRHn4Od5IZpKVs-bPnLtQmV6PRpdxXXFPS5woyvbP8Ti92-QhTW4heQ_DPod0yk6kGbScPGc/s1600-h/536851496_48b7fd988d_o.jpg.
These are made with what seems to be like paper giving the paper a 3d feel to it, and it made by folds and based on some of Esher's work. I find it interesting, as these images give a sense of a world with in the labyrith, of confusion and mystery yet it gives an interest as it goes in all sorts or different directions unknown to where it will lead anyone.
Maze- existing, daily life
Monsters inc-cartoonistic, imaginary, fictional
Friday, September 7, 2007
Final 3
I refined a few parts of my final just to make it a little bit better. I made the yellow colour of the barbed wire less intense so it didn't draw away the attention from the snake and the bird as much, and could be seen more easily. I took away the box surrounding my image because it did not necessarily look necessary, as well as it made it harder to see the reification of my assignment. The barbed wire is still there still giving a sense of being trapped with nowhere to go. I also changed a bit of the video, as now you can see that there is no gap inbetween the two videos and merges must more nicely.
Thursday, September 6, 2007
Snake trials
Final notes (dangerous, lethal, vicious, ruthless)
My idea being dangerous, I showed with my colour, the colour black and yellow which is seen on danger signs and the textures were all a dull colour which tends to seem like a dangerous colour. The form I wanted to show was a viral, afraid to tough it, as though it is poisonous and potentially dangerous, which formed my reificated and invarianced shapes. The shapes it creates is of a snake that soon attacks an innocent bird, which is shown next to the snake and shows the juxtaposition.
Using premier pro to combine all the videos together because of the morphing making it unable to morph into all sorts of shapes. The texture mapping being very useful as I could precisely put the texture in a specific angle and place on the object. Unable to attach to add extra detail however, was shown to some extend as though it was hidden of attached to the object it was intended to attach to.
Reification was shown in the final product as all the images was shown with objects not joined together but forming an image inbetween the spaces and although it first came from a simple shape but then morphed into a different more complicated shape, you could still see the sphere within it, which is where invariance came into the video, that no matter how distorted and transformed the shape was, it was still obvious it came from a sphere originally.
Edit mesh
2 main videos joined
Colour changes/uvw mspping
from http://www.experimentalgameplay.com/cm/b/217/fluid.jpg which is altered as well
From
http://www1.istockphoto.com/file_thumbview_approve/524441/2/istockphoto_524441_hedgehog_spikes.jpg slightly altered
The uvw mapping came in quite useful as you could control the image of the texture and how it would turn out on the element, using different types of textures.