Showing posts with label C4. Concrete experience. Show all posts
Showing posts with label C4. Concrete experience. Show all posts

Thursday, October 18, 2007

ghostly haunted space



I made the walls of this video, all sorts of different levels of translucency and made the spirit-like forms not to have such a literal form and gave each of them similar but different colours. Making it in a higher quality.

Final 2

This has different colour change as my idea was that it would only happen as a specific time and so shows from changing from a different colour and 100% opacity and decreases and seems more ghost-like

Wednesday, October 17, 2007

Final

Water render 2 techniquies

The final was one that I liked, that had the right textures with the water and positioned correctly with the uvw mapping. I liked how this material worked better that the snow and I think it looks better as it is more interesting along with how the camera is set up to elaborate the surprise, as the sense of anticipatiion is shown as you do not know what will be shown next. I like how it is a closed space as it looks cropped and you do not know what is beyond the space that I show. The spirit-like forms are also placed how I wanted them rather that the other renders I made that did not seem quite right. I also liked how the water render was more like the ghostly kind of material and the translucency of the walls went well with the material in my opinion.

water render 1

In this video was not quite right, although the water texture made it more interesting, the moving spirit-like forms did not move as fluidly as I would have liked

techniques

Making the spirit-like forms floating in the space to heighten the idea of the haunted. I used a online tutorial from the source, http://www.cadmonkey.com/tut9.htm, which helped me to make the ghost look more scary. Changeing the glossiness and specular level and fallout to make it. I also tried the snow and water texture to see which one would suit better, and as the snow just did not seem as a texture, it rather give the idea that I just made the diffuse colour white. As I used the water texture however, it give more of a texture that I liked, changing the diffuse level and using uvw maps for the effect I wanted. Getting the water and snow textures from http://www.freefoto.com/images/33/04/33_04_3---Water-Texture_web.jpg and http://radio.weblogs.com/0103021/images/snow.jpg. Using lighting to give the atmosphere the ghostly idea rather than it just being dark, and using the camera so it can be seen in different angles as well as though seeming as though someone is walking thorugh the space, zooming out from an insignificant part to make it look more interesting as time progresses.

Tuesday, October 16, 2007

Snow render

In this video, I tried to make it as the material being snow, did not give the effect I wanted especially though.