In this, I wanted to make the little forms to represent spirit-like things as they float around making the space seem scarier, and to interact in the space.
Showing posts with label C3. Active Experimentation. Show all posts
Showing posts with label C3. Active Experimentation. Show all posts
Tuesday, October 16, 2007
Interaction- ghostly
In this, I wanted to make the little forms to represent spirit-like things as they float around making the space seem scarier, and to interact in the space.Sunday, October 14, 2007
Intimidating world- intimidating, threatening.
Altered haunted experiment
Using the same idea, but just altering the opacity of the ghostly walls and making the walls part with edit mesh rather that rotating the whole object so it looks more fluid and interesting
Wednesday, October 10, 2007
Haunted experiment 2-shows exit
This is the extension to the haunted experiment, where it shows how it would lead to the next world. As the curtain-like ghostly walls part it seems like the wind is blowing them apart but suddenly stops as though a ghost is holding them apart or something, as you go through, with the view point of the camera.
Experimentations
Trying to merge different worlds together, I found it difficult to do it in virtools, as I attempted to export my video, from 3d max to virtools, although I don't know how to import 3ds max videos to virtools, I thought I could import the still image instead and to experiment with the effects virtools could have, and would have liked to do my world with a character going through the spaces but seems too difficult as I do not know much about it.
So, with my idea, of going from world to world, using a 3ds max animated video works, and makes it interesting as I can zoom out to make things interesting and make the objects odd shapes, unrealistic and the characteristics of the space I would like to portray
So, with my idea, of going from world to world, using a 3ds max animated video works, and makes it interesting as I can zoom out to make things interesting and make the objects odd shapes, unrealistic and the characteristics of the space I would like to portray
Haunted video experimentation
In this experiment, I tried to make the material haunted and ghost-like with the transparency and colour used. Making it wavy with the ghostly characterisstic as they are not solid.
Also wanting to experiment with zooming out of the image and making it interesting, as you expect it to be nothing but as time carries on, it shows more and gets more interesting.
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