Wednesday, October 17, 2007

techniques

Making the spirit-like forms floating in the space to heighten the idea of the haunted. I used a online tutorial from the source, http://www.cadmonkey.com/tut9.htm, which helped me to make the ghost look more scary. Changeing the glossiness and specular level and fallout to make it. I also tried the snow and water texture to see which one would suit better, and as the snow just did not seem as a texture, it rather give the idea that I just made the diffuse colour white. As I used the water texture however, it give more of a texture that I liked, changing the diffuse level and using uvw maps for the effect I wanted. Getting the water and snow textures from http://www.freefoto.com/images/33/04/33_04_3---Water-Texture_web.jpg and http://radio.weblogs.com/0103021/images/snow.jpg. Using lighting to give the atmosphere the ghostly idea rather than it just being dark, and using the camera so it can be seen in different angles as well as though seeming as though someone is walking thorugh the space, zooming out from an insignificant part to make it look more interesting as time progresses.

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